Taking a Peek at Cubemen by Three Sprockets. A 3D tower defense game with a simplistic retro style. But is it enough to keep you busy? Find out in the video below!
If your interested you can pick it up on Steam here!
Taking a Peek at Cubemen by Three Sprockets. A 3D tower defense game with a simplistic retro style. But is it enough to keep you busy? Find out in the video below!
If your interested you can pick it up on Steam here!
This game looks like it has multiplayer fun potential, I’m intrigued. Too bad many indie titles lack the option.
Net code is really expensive so it limits indies form doing multiplayer.
This might work as an expansion: first the single player game is released, and sometimes later an expansion with multiplayer + smaller additions, like a bunch of new levels and stuff. At least for games that have this potential.
I could totally see this work for Jamestown for example.
Actually that is a good point. I think though the problem with lots of indies is that after the initial purchase there is a large chance that sales drop like a rock. So they may spend all the earnings from the first release to put multiplayer in but then make no money from it.
The biggest issue to be honest with adding multi-player is getting enough sales/impact to have enough online players available to play against. Cubemen has sold EXTREMELY well, but still hasn’t sold enough to always guarantee someone is online to play against unless you get your friends to buy it too and play private games against them.
So most MP games (even non-indie) fail when they never reach the threshold to the MP experience to be consistent.
The reason I did go this route with Cubemen was the MP gameplay experience is unique, so it has a really strong appeal and there is a VS AI alternative so for those that cant get a network game, so they can still play.
But this alone doubled my development time.
Glad to hear from a developer on this. I see your point on the emptiness of multi-player if the impact isn’t there. We all know of games that mulit-player but when you try to find a match it is just an empty waste land. Which then means the developers time and effort into making it didn’t really pan out.
I am glad you took the time to make Cubemen have multi-player because the experience is so unique. It is, as far as I can tell, a one of a kind game in terms of tower defense and its multi-player aspects. Having to put double the time into a game to make it work with multi-player was scary I’m sure. Not knowing whether people would take to it or not. But glad to hear they did and Cubemen has done so well!